The rarity of mats, and the value of lvl 49 augments likely means it will be some time (if ever) before higher level crafters start trying to craft lower level augments. 5 seconds which means you can only attack an enemy every 1. Expansion Combat Styles FAQ. Stat Priority. The base components for your crafted items. But as others say, if you can live without, then wait. I have gathered here everything you should know to be fully prepared mentally and in hit the ground running when 7. Posted April 28, 2022. is it ONLY crafted? Can augment slots be ADDED into existing armour now and/or after 1. 2. Augments have been reduced to 8 tiers. 1, including a detailed breakdown of the new tiers of gear, and how and where to get them! Please visit the new Complete Guide to Endgame Gearing in SWTOR. 1. What are Augments and who/how are they used? Link to comment Share on other sites. 3. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)The best choice in every game in your situation (first char on a new game), is always choosing a gathering skill and selling what you get to other players, in swtor they are: scavenging, archaeology, bioanalysis, slicing. 4. So augmenting PVP gear is bad, and taking the mods out of every 12 items cost roughly. And the rarity of schematics most likely means "up and coming" slicers won't even find any low level schematics as they raise their skill. This article will cover all of the announced changes along with my analysis of the impact they’ll have on game balance. Best method is just to RE the assembly components. As to the augments themselves, my main is a synthweaver and can make Might, Resolve, Alacrity and. wearable pieces made by a craft can crit to get an augment slot; post-1. If we divide 1 by 0. You can pretty much one size it for standard builds these days for PVE although high Alacrity builds are working very well for a bunch of specs. SWTOR Update 6. Yes Even a Jugg as Alacrity. This includes augments and preferably min-maxed mods. Alacrity can lower the GCD if it reaches some certain breakpoints. Right-click on the modification station and drop the piece of gear on the window that appears. non-sync: stim + 5 augments + initiative r18 + initiative r19. Btw, just so you get the idea of how ducked the market is, purple augs which cost 8-10 mil are now 65-80 mil per piece. Legacy of the Sith Expansion FAQ. The dedicated guide contains tips for all roles in both PvE and PvP. SWTOR 7. Recommended Posts. I listed these off the top of my head so I may have one or. 45s are cheap to make and should serve you just fine until the mats for the new ones are more largely. Augments and Augmentation Kits are still craftable, and able to be used on all 7. In addition, for every 100 points of strength, you gain 6 extra from your talented boost. The dedicated guide contains tips for all roles in both PvE and PvP. After years of playing I'm sitting on 50 something million and the augments for one of my characters will cost 200 million, maybe half of that in a month. Here is detailed info taken from a forum post by BioWare: In this PTS, you can obtain starting gear at the 318 Gear Vendor on the. Star Wars: The Old Republic Wiki is a FANDOM Games Community. Actually they said. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Augments are a way of adding additional stats to your armor in Star Wars: The Old Republic. Since many abilities have crit and. This is an overview of a new SWTOR Gear Calculator and Assistant tool, called Charplanner. . This is a catalog of stand-alone guides to the Best Solo Builds for each Combat Style (Class) in SWTOR! They will teach you how to optimize your character’s skill trees, gear and playstyle to have an enjoyable experience playing solo! With the launch of Game Update 7. Greater Customization – Since the 4 and 6-piece bonuses are essentially decoupled, you. Getting back into the game as a sub and I noticed on a lot of modifiable items, especially light sabers don't have slots for…Tutorial on how to Augment your gear in SWTOR and why is augmenting so important. 1. Individual Pieces. Synthweaving also creates Strength, Willpower, Defense, Alacrity, and Presence Augments. Augments still make great money and are pretty easily craftable up to 286, and deconstructing up to the 286 recipes isn't that hard expensive. A complete guide to the Endgame gearing process in SWTOR Update 7. It gives you a simple 1 to 1 ratio. It holds augments of varying grade, less than or equal to the grade of the augment slot. 1 Enhancements (+431 each – Unlettered and Unnumbered Version but, perhaps, the R. And the augment kits cost about 60k - 80k each. As soon as it is fixed, 3 things will happen. the next gcd again, would just break the balance again, in pve and pvp. Suggestion Box. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. 2 is out, upgrade the item to 336. Posted March 12, 2020. The dedicated guide contains tips for all roles in both PvE and PvP. MilesTeg_cy. If you really want to min-max, I would start with 3 pieces of alacrity gear and 4 purple augs, this will put you at 2094-2140. Ran some numbers with a lvl 50 companion, all the materials required to start crafting 1 augment average about 6,2600,000 credits with current prices. 0 PTS has been reborn, just like Darth Malgus. So the game is trying to do 2 new things with these augments : 1 - Make the end game PvE'rs participate in Team Ranked. However, they have created serious issues with gear balancing. SWTOR Class Guides Menu Toggle. They will all take the same # of mats (6/6/8), it does not matter what crafting skill you are using. ago. These augments require two somewhat rare mats that drop from command crates and either ops or pvp depending on which one you’re after (the rarer of the two sells for around 2 million credits on the GTN and. You can utilise three tiers of augments depending on your budget. It would cost 2. But, if rather, as is more typical, you have proper levels of Accuracy and Alacrity, you would mostly use augments to add some Critical or Power/Mastery. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Considering that level scaling renders 2/3s of the stats from these augs useless, I don't see much point beyond proving to yourself that you can. 2 bil. 3 Mercenary Bodyguard Combat Style (Class) Guide. - For solo stuff, probably. Put the augment kits on your gear. In the new system, you can add an augment slot to any piece of equippable gear, from earpieces to implants to generators. For level 70 content, 228 augments provide more tertiary stat points than the 276 blue augments and almost as much as the 286 purple augments. As for which one to use, whatever one you have a lot of mats for, but don't plan on using to craft much else. Complete list of all SWTOR 7. This alone means that the gaps between the two are miniscule at worst, and the crit is substantial in high amounts of mainstat. If you’re looking for a cheap modifiable set of armor. We don't know about Legendary Implants. Pricing varies by server, but on my server the average level 40 augment runs around 100k (give or take 20k) each. So if you plan on crafting your own augments, using synth or. Below are important stat thresholds to obtain that are very easily obtained at item rating 306 with basic enhancements and augments: 110% Accuracy — 1590 stat points; 7. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. In this guide I intend to cover the. SWTOR 7. BioWare has announced additional EndGame Gearing changes for SWTOR 7. So I read on here that you can get the purple augments by reverse engineering the greens to blues to purples. Posted December 19, 2018. 0 Expansion. If you are looking for mods for your adaptive gear then: Cybertech- makes the armoring and modficiations. The cost of OEM-37 and RPM-13 on the Spoils of War vendor has been reduced to 4,000 (down from 5,000 previously and 10,000 originally) This reduces the total Tech Fragment cost of an Augment to 40,000 Tech. You have finished your leveling and your character is at level 80 now. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. can anyone point me to how augments work now versus 1. Immortal is the tanking discipline for Sith Juggernauts and one of the three tanking disciplines in the SWTOR. SWTOR’s Game Design Director Chris Schmidt recently made a lengthy post on the forums to explain major backend changes to the Level Sync system we experience on planets. 1 PTS. I should have known better but I forgot to remove a gold augment from a tactical prior to an upgrade on Tuesday. You will lose the augment slots on accessories and legendary implants (if they are upgradable). Legacy of the Sith (7. How to Craft the new Superior 77 Augments in SWTOR Guide. You will need your Crew Skill to be 600 to learn the "Superior 46" Augment Schematics, as well as for the "Superior <something> assembly component" that goes in them (exact name varies by Crew Skill). This year we had the wonderful volunteer Zahk help add over 400 guides to the list! 2023: With the new SWTOR forums, it's also allowed us to post. That's 14 augments. Cause population is so low that they need to. 0 Legacy of the Sith BioWare renamed the Advanced Classes into Combat Styles. Augment slots are a special, extra slot on equip able gear. SWTOR Augments Guide. Almost everyone should get this tier of. wearable pieces made by a craft can crit to get an augment slot; post-1. They could be taking a similar approach with the new crafting tier by releasing it sometime after R-4 Anomaly Operation. Posted April 26, 2013. 0 PTS New UI and Sniper and Operative Changes; Changes to Gearing in 7. 0 Legacy of the Sith expansion. Augments and augment kits are a little more difficult. Note: Although the first segment of this guide is more tailored towards the Endgame players who are just. Right now you can try the new Feast of Prosperity event,. 2 live numbers. Updated for 7. It seems there is this sweeping plague of (maybe?) complete misinformation that augmenting alacrity is *ever* a good idea. Augments only go in slots of a certain tier (for example, MK-9 Augment kits are used to open a tier 9 slot, meaning grade 9 (level 55) or below augments can be placed there. I am talking about buying a Augment for which I do not have a schematic for. 9 augments require CMTs (as was hinted in the BadFeelingPodcast), what should we do now? For raid teams, getting CMTs is hard. 0 PTS New UI and Sniper and Operative Changes; Changes to Gearing in 7. Shadows generally focus more on Shield and Absorption. -. Start analyzing your combat logs to see if you are hitting the 1. The dedicated guide contains tips for all roles in both PvE and PvP. It will allow you to plan ahead your gearing process, calculate what mods to go for and check how each piece of gear. 0? i. It's strange that the developers see low numbers of ranked pvp players and think to themselves "there must not be enough incentives!" When in reality it's because the game is horribly unbalanced and unfun in that context. It would be miles better if we could have our augments be accessible from all other characters from our account seemlessly. Biochem 700 lets you utilize the reusable stims, medpacks, and most importantly the adrenals. 0 launches!Updated November 19, 2023. Hello everyone! I have compiled as many guides as I could find about the game in to one ultimate resource list. Grophets Guides recommends using Superior Accuracy Augment 77 (Gold Augs) or Advanced Accuracy Augment 74 (Purple Augs). BioHazard869 • 6 mo. SM will drop 328 gear. It gives you a simple 1 to 1 ratio. This. Players without Augmented Operations gear will not be viable. For example, a. Ossus Vendors. Crafting Endgame Gear. Synthweaving also creates Strength, Willpower, Defense, Alacrity, and Presence Augments. Drag your augment to the new slot and click apply. Now, I would MAYBE be alright with dishing out 5-10 million for a whole new set of shiny yellow augments, but even that means a large chunk of my bank for just one character. Alacrity. Updated 7. Augment kits can be applied to any piece of gear. The last few days on DM I'm selling them on GTN around 500k apiece, but you might get an even higher price for them. And you will also need to make higher "Grade" kits to put them in. This is super simplified, but SWTOR currently uses a 32-bit game client and it’s getting upgraded to 64-bit with 7. Posted March 12, 2020. Ok dumb question and I cant find the search feature in this forum. Now you can gear up your main and alts to 336 with mods, just like before. Afterall, 330 augments only cost 500. Affected combat styles include: Powertech and Vanguard. Your goal is to obtain the best possible gear for your needs. For instance if I was to augment my gear at level with an MX-1 augmen. You will find everything you need. . 4% alacrity (healers), 60% Absorption (tanks). 4. These are overall best-in-slot (BiS) and will provide a noticeable DPS increase, but they are obscenely expensive. - armortech makes the aim, cunning, absorb, shield augments. Bearing those things in mind: 1) +power or +willpower aug. For example if you have 109,8% accuracy but you don't want to change one of your power/critical or powe/alacrity enhancements to power/accuracy then just add one accuracy augment to get over accuracy cap. x200+ Tech Fragments. “Best gear”: With update 7. do more than 15. All existing items and missions fit into these grades and match the equivalent crafting grade. View Mobile Site Follow on IG. The dedicated guide contains tips for all roles in both PvE and PvP. This system began with the release of the beta Edge of the Empire rulebook. Edited November 5, 2015 by Jinre_the_Jedi. Introduction to SWTOR 7. Augment slot kits are also crafted by all the crew skills above. Earpiece: Sha’tek Quick Savant Device MK-19 (Alacrity) Implants: 2 x Sha’tek Adept Package MK-19 (Crit) Enhancements: 3 x Nimble R-18; 1 x Nimble R-12; 3 x Adept R-14; Augments: 11 x. Shabir Dhillon, one of BioWare’s SWTOR gameplay designers, announced some excellent combat style balance chances coming along with Game Update 7. Edited July 9, 2015 by Raansu. 000 credits now instead of a billion, so lets make those augments really work in PVP and balance the scales. But they still. To further break that down: Armstech crafts Overkill (power), Critical, Surge, Fortitude (endurance) and Accuracy augments. In doing the math on my Shadow, I needed 14 Absorption Augments to reach the numbers recommended in there. , 100% normal speed less 15% Alacrity). Kissakias said: 1. hilts, barrels, relics, earpieces, implants and augments. 3. Amormech, synth and armstech makes them. One thing I'm still generally questioning is to what degree it'll even really be worth upgrading gear anyway. 0 gear. Individual Pieces. Yamunun. - datacrons. Do I just get parts or do I learn a schematic. x500 Tech Fragments Solo + 300-500 Tech Fragments Guild. The next way to get these augments SOlO by yourself if buying rhe materials on the GTN for the last 4 months prices have stayed the same. Then you'll craft the augments, which can also crit and give you doubles. Almost everyone should get this tier of. If you craft the PLSBA and deconstruct it from your pack, you will get the MK-11 component. Therefore, in order to reach the 110% threshold, you will need your two gear pieces, an optional ear piece, and fill the rest out with augments. 0 EndGame. The guide features an introduction to the class, gearing. 1. Don't bother with 46 and 48 augments, their tertiary stats have been reduced in 6. Updated October 17, 2021. If you're in a spec that has a surge bonus for some abilities, but no auto-crit, then you might be better off with main stat. 0 from the dedicated guide. Use these 14 augments to get the rest of the way there, and you should have 3 or 4 augments left that you can use for crit augments. I was using single target calculations to determine the Optimal Stats. Though the progression breaks down at the highest (and lowest) ranks/levels. Some of your purple ones will bring around 80k sometimes. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armstech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. and people who are just doing 15k dps with 336s and purple augs wouldn't. Prior to Game Update 1. SWTOR Directive 7 Flashpoint Guide. Level 80 Crafting Guides. Powertech/Vanguard: Adjusted timing of some ability grants to smooth out the leveling experience. 23. Members. We are not raising Crew Skills,. 0) locnlol The Red Eclipse • 8 yr. 4 damage, while power adds 57. I tried RE these and I'm not getting any MK 11 slot components. When you crit on one of these, you get 2 random schematics for either armstech, armormech or synthweaving. Pricing varies by server, but on my server the average level 40 augment runs around 100k (give or take 20k) each. I need to return my Tier 1 gear to get the slightly better Tier 2. Vet will drop 330, 332, and 334. Assuming 703 alacrity (and 737 accuracy) that gives a minimum crit of 1320 and a max of 2706; and mastery min is 7138 and a max of 8524. 14 gear pieces with stats. e. Updated July 1, 2023. April 6, 2022. This guide is an extension to the Ultimate SWTOR Beginners Guide for new players. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. 1. 2 bonus damage and some crit. Augments Basics of Armormech Crafting You can start crafting after you’ve completed your first planet, at around level 10 or higher. The game was first announced on October 21, 2008, at an invitation-only press event. ) Yes, I remembered those days lolol, came back. 0 Recommended Gear Chart. Any of those can craft the augment kits needed to add a slot. Augments now interact with the Bolster system. 23 per point and bonus healing by 0. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Legacy of the Sith (7. But as others say, if you can live without, then wait. SorinMarkov_ Members; 1 Share; Posted June 26, 2012. So for eg. In short, the augmentation kit has nothing to do with the normal modification process. Augments are crafted by Synthweavers, Amormechs, and Armstechs. 3 this slot will be of the same level/craft rank (1-6) as the item. ago. . Broadsword revealed what SWTOR 7. How do augments actually work? Do I have to buy a kit for each piece of armor and then install the augment? Can I recover them like mods, armorings, etc? 2. You can always put the slots in your gear and fill them with cheap augments if you feel it makes much of a difference. 3: Old. SWTOR. You also have a 30k price to add the augment kit to the gear. Advertisement Coins. 3. Crafter can then repeat that final step as many times as desired to churn out augments. 2. Make the kits cheap and relative to apply as leveling up, hell everything else to do with augments are worthless until you get to max level. SWTOR Biochem Crafting Guide (level 75 Medpacs, Stims, Adrenals) SWTOR Augments Guide (level 75 Augments) Tactical Items Guide in SWTOR (crafted section)Artifice is the crew skill for enhancements, hilts and crystals. mackfeesh • 2 yr. Note that the materials for purple and gold augments are almost identical except that where the purple versions require 5 Legendary Embers, the gold requires a CM-1337 instead, which is the special mat that Cybertechs make out of 5 OEM-37 and 5 RPM-13 plus 5 Legendary Embers. This guide is an extension to the Ultimate SWTOR Beginners Guide for new players. Therefore, in order to reach the 110% threshold, you will need your two gear pieces, an optional ear piece, and fill the rest out with augments. Bant used 3 targets for his calculations so I. Shabir Dhillon, one of BioWare’s SWTOR gameplay designers, announced some excellent combat style balance chances coming along with Game Update 7. 2 live numbers. The original Star Wars had additional North American re-releases in 1979, 1981, 1982, 1983, and 1997 (and through the years numerous special benefit. Absorb. . Data updates every 5 minutes. With all the gear upgrading we are doing, it would be very nice to be able to remove the MK-11 kits from gear before upgrading a piece of gear. As a synthweaver you will be able to create both the augments kits to add another slot to your lightsaber (s) and also the strength augments to go into these slots; though you will need to get schematics from slicing missions, specifically critical results on sliced tech parts missions. Unless you are running PVP, Dxun or parsing, then you are paying a lot more in credits and/or materials for only an extra 12 points of tertiary stat per augment or 168 total points. What's the trick with Augments and Bolster? EDIT: Nevermind, figured out Rishi stronghold applies bolster so I can go tinker there. In this video, we’ll be going over how to start Armormech crafting, how to level up your Armormech crew skill and unlock more crafting schematics, and lastly, we. 1. There was never a safety measure for this so you have to be extra careful when upgrading gear. The recpies for augments come from Critical hits on missions, I think both slicing and underworld trading give them. I don't really care about conquest, not my cup of tea, but I do want to know about the new augments. Though the progression breaks down at the highest (and lowest) ranks/levels. If you are curious and want to get a head-start, check out the SWTOR 7. Star Wars: The Old Republic Wiki is a FANDOM Games Community. 1. to expand on that, there are currently 5 main sources of schematics. Augments, MK-6 Augment slots, and orange or level 50 gear will be your bread and butter. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)After 7. The easier path to credits is gathering and selling mats. less than 8 ppl again. Armormech crafts Skill (cunning), Reflex (aim), Shield and Absorb augments. Posted July 29, 2019. 2! You can exchange extra Conquest Commendations for Tech Fragments in the Supplies section of the fleet at the Spoils of War Vendor, 200 Conquest Commendations = 200 Tech Fragments. The upgrade destroyed the augment and there was no way to buy back/refund the copy of the vendored item. 0 launches this 'holiday season'. Companion crew skill increases after each mission or crafting. Accuracy augments are an augment item modification and focus primarily on the Accuracy attribute with a secondary focus on Endurance. The remote planet Dantooine has been thrust into the center of escalating hostilities between the Galactic Republic and the Sith Empire. Tactical Items Guide in SWTOR. Absorb augments - Absorption Rating/Power Shield augments - Shield Rating/Power Versatile augments - Mastery/Endurance Accuracy augments. If you want all the schematics for your craft, it does take time. I do however now have a volunteer and new toolset to help add guides from the past year and to help as more come out with the Legacy of the Sith expansion. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. And theres always biochem. The rather prohibitive cost is for using the kit, not the slot. 250 Techs, almost 3 OEM/RPM each week. Individual Pieces. Augments and Augmentation Kits are still craftable, and able to be used on all 7. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Ok I am a Armstech, and I didnt see any new Augment patterns at the trainer, but I have seen the new augments for sale. Craft trainers. Crafter will need to create the purple augments. 0. These changes will also be available on the PTS when it opens. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. 2% alacrity, 15. Within a game update, a player can regularly work toward getting stronger and know that more power is on the horizon. Posted September 24, 2014. Contents 1 List of Accuracy augmentsAugmentation Kits are for adding a fourth slot (augment slot) to the weapon (i. Armstech: Fortitude (END+PWR), Critical (CRIT+END), Accuracy (ACC+END), Surge (SURGE+END) and Power (PWR+END) Augments simply add more of two stats to a piece of gear. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Can someone please honest and straight forward provide below the detail. New Superior 77 Augments in SWTOR Guide A new tier of Legendary quality Augments at Item Rating 300 have been added to Star wars:. That said, if BioWare is planning a more significant modernization to the crafting system. Reflex or Overkill augments? By Chazcon January 29, 2014 in Combat Styles. SWTOR Armstech Crafting Guide. . It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. If they upgrade to MK-12 or new augments in the future, you'll have to create or buy a new MK-12 augment kit, remove the old augment from its slot manually, then overwrite the MK-12 kit on the MK-11 kit slot on the item, then put the old augment or a new one back in. Synthweaving, Armormech and Armstech are the crew skill sources for these. Updated August 8, 2023. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Now that you are at the EndGame, it is time to expand your knowledge about the many approaches and methods at your disposal while you gear up your first (and any others) character at level 75. I see it all the time. See moreby Vulkk. View Mobile Site Follow on IG. Changes to Augment Slots in Patch 1. 0 Thread you have to gain 3700 Strength from your Gear before you should use Power Augments. Legacy of the Sith (7. It can be created by player characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. 2? I rarely see armour with augment slots. Rank 6 augments require level 17 and a MK-2 slot. Players who want the best-of-the-best will want to work on min-maxing their gear, and getting the best stat distribution they can. UPDATED (04/20/2017) - Using 5. I know all three can make the augment kits, but each of the three make different augments. All you rage jugg/mara out there do you stack power or strength in your augments? I've heard main stat doesn't have DR but stats like power do yet I still see people use the pwr augments. SWTOR 7. 33%, with a Crit Multiplier of 66. 14 per point and slightly increases critical chance Endurance: Increases maximum health by 14 per point Power: Increases bonus damage by 0. 1k dps with new augments, bc it's not the gear. Individual Pieces. This will unlock blue 336 mods. So i was just wondering which of the three crew skills to take in order to make augments. Stealth Scan has been redesigned and renamed “Terminator Droid”. You also have a 30k price to add the augment kit to the gear. The system of adding augment slots to gear in SWTOR underwent a radical transformation in patch 1. For Augments. Posted August 9, 2022 (edited) I just checked, it says I currently have a Crit Chance of 37. Bonus Damage = Presence * 0. Augment Tables. Last I saw, gold Augs were around 2b per Aug on SF. Augments are mainly to fix holes in stats. |. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Augments round out your stats so you can hit those min/max numbers like 110% accuracy, 7. if it's a Mainstat Augment, you get 32 Mainstat and 20 Endurance (which IMO is really ***** annoying, i want augments with 32 Mainstat and 20 power, MOAR DPS!!!!) tl;dr Augments arent really worth it till 55. 0 Sorcerer Changes Preview and Analysis (October PTS) SWTOR 7. The price of MK-11's and Augments will sky rocket.